//
// A Simple Game Engine
//
// Copyright 2009 CG & CAD Institute, Tsinghua University.
// All rights reserved.
//

#include "spritemanager.h"

// C++ headers
//#include <iostream>

// C headers
//#include <stdio.h>

// User headers
//#include "my_header.h"

namespace engine
{

SpriteManager::SpriteManager(void)
{
    // TODO:
}

SpriteManager::~SpriteManager(void)
{
    // TODO:
}

} // namespace engine
